Saturday, 20 February 2016



This tutorial was the first time I have used cinema 4D, however I have used other 3D software like 3Ds Max and SketchUp. I quickly set up a project document and familiarise myself with all the tool which are similar to the other 3D software I have used. I created some quick Illustrator artwork and made sure to save it as an Illustrator 8 format, this makes it compatible to export into Cinema 4D. When creating my artwork I also have to make sure I was importing closed shapes, otherwise when I convert them into 3D object it will only effect the stroke.

I used the extrude tool to pull the shape along the z axis and make it a 3D object, I also added some very subtle curved edges to make it softer and pleasing on the eye. The next step was to set up an environment in which to place and capture my 3D object, imagine it like setting up a photography studio. I created a floor and background and make them the same colour to give the endless slope effect. To add the colour I needed to create a material which I can then apply to the shapes, so I created each colour I would be using and applied it.


I then created a camera and two lights and set them up in a way that created soft and shallow shadows. I set the camera up to be looking down at an angle, this is a typical product photography frame. To add the camera object I set my perspective viewport up to where I wanted the camera, then created the object, the camera object is placed in exactly my position of perspective. To finish I added some atmospheric lighting effects and exported the frame as a JPEG.

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