Wednesday, 20 April 2016

Helvetica Beer





In this tutorial I learnt how to use Cinema 4D as a prototyping tool. I began by importing the outline of the side of the can in preparation to use the lathe tool.I then started to create the material for the can, I set up the reflection first by using the legacy mode and applying a fresnel and other material properties. I then imported the map image onto the material and changed its projection settings to cylindrical, and then set the tag to fit to the can shape. I then added the fill and key light and placed them in the right place to create a soft shadow. I also added a room light to brighten the scene. In the render settings I also tweaked the Anti Aliasing to soften the diagonal lines. At this point I was noticing some streaking where the subdivisions were and no one could figure out what was causing the problem other than a possible fault with the graphics card, so I rendered out what I had and planned to move to another machine later.


The next project was to do something similar but with a bottle shape. So I brought int he line file and added a lathe to the bottle and the liquid layer. I set up the background and added a material. I then imported a preset glass texture and removed the roughness. I also tweaked some of the reflective parameters just to get the material just right. I also duplicated this material and changed the colour to act as my liquid, I applied this to the liquid lathe. To begin placing the elliptical label I first created a cylinder the same radius as the bottle. I created a material alpha channel and imported a beer label .png. Creating the cap would be a little complicated, to create this I used a series of stars and circle splines, I then included them into a loft and moved the circles up to create a crude cap shape. I then added a material like I did with the bottle. I then imported the cap and placed it onto the bottle.






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